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You need an isometric perspective, thousands of enemies to attack with an ever-growing number of skills, portals to stores, and most of all, a near-infinite amount of loot. To be a Diablo-like, there are a few boxes that have to be ticked. That’s Ghostlore, just released to Xbox Game Pass, and wow, it succeeds. Now imagine attempting it anyway, when there’s just two people making the game. Diablo, obviously, then Titan Quest, Torchlight, Grim Dawn… Who’d want to deliberately step into their shadows, especially with Diablo IV coming out next week to a chorus of stellar reviews. Not only are there so very few of them, but those that are known are behemoths.
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I cannot imagine how daunting it must be to begin making a Diablo-like action-RPG. Ghostlore's isometric view of a sprite-made world.
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