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City Island: Collections for mac instal
City Island: Collections for mac instal






City Island: Collections for mac instal

The project includes two maps: a big city and a small city. When you open City Sample, you are greeted by the Startup map that provides some on-screen information for using this sample project and its recommended system requirements. You can set this in the Viewport Options located in the upper-left corner of the editor viewport using the Screen Percentage slider. On lower spec systems, you can adjust the viewport screen percentage setting to get better performance by reducing the resolution of the Level Editor viewport.

City Island: Collections for mac instal

GeForce RTX-2080 / AMD Radeon 6000 or higher It is recommended to install the project on a solid state drive (SSD), Nanite and Virtual Shadow Maps depend on fast speeds for the best possible performance. The City Sample is a graphically intensive project that requires a powerful video card and system to run at a stable framerate.

City Island: Collections for mac instal

You can download the City Sample from the Samples tab of the Epic Games Launcher or from the Unreal Engine Marketplace. The MetaSounds system fills the city with urban sounds. Mass AI manages the behavior and visualization of traffic and crowds based on the MetaHuman library.Ĭhaos physics drives the vehicle and the destruction systems. The Virtual Shadow Maps system provides consistent, high resolution shadowing for the city. Lumen generates dynamic global illumination and reflections using Hardware Ray Tracing. Nanite enables the use of high-fidelity virtualized micropolygon geometry. World Partition works in conjunction with One File Per Actor to improve level streaming and editor workflow efficiency. The following features are used in this sample project: The city is designed and built using procedural generation using the Rules Processor. The new and improved features of Unreal Engine 5 enable you to build large, highly-detailed worlds that are brought to life with Mass AI and fully dynamic lighting. This sample is built using the same assets and design techniques used in The Matrix Awakens: An Unreal Engine 5 Experience technical demo released on PlayStation 5 and Xbox Series S|X hardware. The City Sample project is a playground where designers and developers alike can explore how various new and improved systems are brought together to create expansive and engaging environments. Procedurally Generated and Populated CityĬollaboratively Constructing Large WorldsĬity Soundscape and Procedural Audio Generation Lumen Global Illumination and Reflections








City Island: Collections for mac instal